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Herman J. Radtke III

String vs &str in Rust functions

Russian Translation

For all the people frustrated by having to use to_string() to get programs to compile this post is for you. For those not quite understanding why Rust has two string types String and &str, I hope to shed a little light on the matter.

Functions That Accept A String

I want to discuss how to build interfaces that accept strings. I am an avid hypermedia fan and am obsessed about designing interfaces that are easy to use. Let's start with a method that accepts a String. Our search hints that std::string::String is a good choice here.

fn print_me(msg: String) {
    println!("the message is {}", msg);
}

fn main() {
    let msg = "hello world";
    print_me(msg);
}

This gives a compiler error:

expected `collections::string::String`,
    found `&'static str`

So a string literal is of type &str and does not appear compatible with the type String. We can change the message type to a String and compile succesfully: let message = "hello world".to_string();. This works, but it is analogous to using clone() to get around ownership/borrowing errors. Here are three reasons to change print_me to accept a &str instead:

  • The & symbol is a reference type and means we are borrowing the variable. When print_me is done with the variable, ownership will return to the original owner. Unless we have good reason to move ownership of the message variable into our function, we should elect to borrow.
  • Using a reference is more efficient. Using String for message means the program must copy the value. When using a reference, such as &str, no copy is made.
  • A String type can be magically turned into a &str type using the Deref trait and type coercion. This will make more sense with an example.

Example of Deref Coercion

This example creates strings in four different ways that all work with the print_me function. The key to making this all work is passing values by reference. Rather than passing owned_string as a String to print_me, we instead pass it as &String. When the compiler sees a &String being passed to a function that takes &str, it coerces the &String into a &str. This same coercion takes places for the reference counted and atomically referenced counted strings. The string variable is already a reference, so no need to use a & when calling print_me(string). Knowing this, we no longer need to have .to_string() calls littering our code.

fn print_me(msg: &str) { println!("msg = {}", msg); }

fn main() {
    let string = "hello world";
    print_me(string);

    let owned_string = "hello world".to_string(); // or String::from_str("hello world")
    print_me(&owned_string);

    let counted_string = std::rc::Rc::new("hello world".to_string());
    print_me(&counted_string);

    let atomically_counted_string = std::sync::Arc::new("hello world".to_string());
    print_me(&atomically_counted_string);
}

You can also use Deref coercion with other types, such as a Vector. After all, a String is just a vector of 8-byte chars. Read more about Deref coercions in the Rust lang book.

Introducing struct

At this point we should be free of extraneous to_string() calls for our functions. However, we run into some problems when we try to introduce a struct. Using what we just learned, we might make a struct like this:

struct Person {
    name: &str,
}

fn main() {
    let _person = Person { name: "Herman" };
}

We get the error:

<anon>:2:11: 2:15 error: missing lifetime specifier [E0106]
<anon>:2     name: &str,

Rust is trying to ensure that Person does not outlive the reference to name. If Person did manage to outlive name, then we risk our program crashing. The whole point of Rust is to prevent this. So let's start trying to get this code to compile. We need to specify a lifetime, or scope, so Rust can keep us safe. The conventional lifetime specifier is 'a. I do not know why that was picked, but let's go with that.

struct Person {
    name: &'a str,
}

fn main() {
    let _person = Person { name: "Herman" };
}

Compile again and we get another error:

<anon>:2:12: 2:14 error: use of undeclared lifetime name `'a` [E0261]
<anon>:2     name: &'a str,

Let's think about this. We know we want to hint to the Rust compiler that our struct Person should not outlive name. So, we need to delcare our lifetime on the Person struct. Some searching will point us to <'a> being the syntax to declare lifetimes.

struct Person<'a> {
    name: &'a str,
}

fn main() {
    let _person = Person { name: "Herman" };
}

This compiles! We normally implement methods on our structs though. Let's add a greet function to our Person class.

struct Person<'a> {
    name: &'a str,
}

impl Person {
    fn greet(&self) {
        println!("Hello, my name is {}", self.name);
    }
}

fn main() {
    let person = Person { name: "Herman" };
    person.greet();
}

We now get the error:

<anon>:5:6: 5:12 error: wrong number of lifetime parameters: expected 1, found 0 [E0107]
<anon>:5 impl Person {

Our Person struct has a lifetime paremeter so our implementation should have it too. Let's declare our 'a lifetime to the implementation of Person like impl Person<'a> {. Unfortunately, this gives us a confusing error when we compile:

<anon>:5:13: 5:15 error: use of undeclared lifetime name `'a` [E0261]
<anon>:5 impl Person<'a> {

In order for us to declare the lifetime, we need to specify the lifetime right after the impl like impl<'a> Person {. Compile again and we get the error:

<anon>:5:10: 5:16 error: wrong number of lifetime parameters: expected 1, found 0 [E0107]
<anon>:5 impl<'a> Person {

Now we are back on track. Let's add back our lifetime parameter back to the implementation of Person like impl<'a> Person<'a> {. Now our program compiles. Here is the complete working code:

struct Person<'a> {
    name: &'a str,
}

impl<'a> Person<'a> {
    fn greet(&self) {
        println!("Hello, my name is {}", self.name);
    }
}

fn main() {
    let person = Person { name: "Herman" };
    person.greet();
}

String or &str In struct

The question is now whether to use a String or a &str in your struct. In other words when should we use a reference to another type in a struct? We should use a reference if our struct does not need ownership of the variable. This concept might be a little vague, but there are some rules I use to get at an answer.

  • Do I need to use the variable outside of my struct? Here is a contrived example:
struct Person {
    name: String,
}

impl Person {
    fn greet(&self) {
        println!("Hello, my name is {}", self.name);
    }
}

fn main() {
    let name = String::from_str("Herman");
    let person = Person { name: name };
    person.greet();
    println!("My name is {}", name); // move error
}

I should use a reference here since I need to use the variable later. Here is a real-world example in rustc_serialize. The Encoder struct does not need to own the writer variable that implements std::fmt::Write, just use (borrow) it for a little while. In fact, String implements Write. In this example using the encode function, the variable of type String is passed to the Encoder and then returned to the caller of encode.

  • Is my type large? If the type is large, then passing it by reference will save unncessary memory usage. Remember, passing by reference does not cause a copy of the variable. Consider a String buffer that contains a large amount of data. Copying that around will cause the program to be much slower.

We should now be able to create functions that accept strings whether they are &str, String or event reference counted. We are also able to create structs that are able to have variables that are references. The lifetime of the struct is linked to those referenced variables to make sure that the struct does not outlive the referenced variable and caused bad things to happen in our program. We also have a initial understanding of whether or not the varibles in our struct should be types or references to types.

What about 'static

Random aside, but I thought it worth mentioning. We can use a 'static lifetime to get our original example to compile, but I caution against it:

struct Person {
    name: &'static str,
}

impl Person {
    fn greet(&self) {
        println!("Hello, my name is {}", self.name);
    }
}

fn main() {
    let person = Person { name: "Herman" };
    person.greet();
}

The 'static lifetime is valid for the entire program. You may not need Person or name to live that long.